Showing posts with label 2dPlatformer. Show all posts
Showing posts with label 2dPlatformer. Show all posts

Game Music Composition: 2dPlatformer: Sound Effects

One of this week's assignments was to remove the sound effects from last week's project, 2dPlatformer, and replace them with sound effects that we either record, create, or find on a sound library. I haven't had to do a lot of sound design for interactive media since my Interactive Audio course back in November of 2015. So this turned out to be a lot of fun! 

I've embedded a screen recording for the assets that I created for this assignment below. 



Here's a screenshot of the assets that we had to deliver.
Some of the sounds may have been difficult for you to hear throughout the video, as I haven't really mixed them yet. I'm not entirely sure how to go about mixing individual oneshots like this for a game, so that will come later. However, I did get them to somewhat sit and not fight with each other. 

In case you couldn't hear everything, we had to create sound effects for the bomb exploding, bomb's fuse before it explodes, picking up the bomb, setting the bomb down, three grunts when we kill an enemy, a gunshot, the health box pickup, three jumps, "ouches," and taunts. I had fun with the bomb's fuse, enemy deaths, jumps, "ouches," and taunts. I got to get out my microphone and do some recording. Then, I went into Pro Tools and did some pitch shifting to make them sound more alien-like. Tons of fun, especially when you're creating sounds for something as ridiculous as a bean who's ship has landed in London and being attacked by aliens. 

As always, I'm open to suggestions on how to make things better. If you noticed something that seemed off, please let me know so I can tweak it.

I don't think I've enjoyed "homework" this much before!

Lennon
Student
Bachelor of Science, Music Production

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Game Music Composition: 2dPlatformer Project

A new month means a new class! I'm a few months out from graduation and it's slowly starting to hit me. 

This month I'm taking Game Music Composition. I'm not a huge gamer, but I was when I was younger. I'm open to everything music related and the game industry is an $80 billion industry. Wow! Not only that, but writing music for games requires different techniques than writing for a radio spot, commercial for TV, or any other form of media, specifically writing music that loops seamlessly. 

Our first assignment was to write music for an arcade game called 2dPlatformer. It was built by Unity Games to showcase their set of game development tools, appropriately called the Unity game engine. The game has a bit of a ridiculous concept, but that's the fun in games: You can be creative! The aliens have attacked and you are the hero, a bean with a bazooka. Destroy as many aliens as you can while racking up the points. Along the way you can find health pickups and bombs to help you out. 


Game Music Composition: Project 1: 2dPlatformer from Lennon Cihak on Vimeo.

The music you hear in this game was composed by me. You will hear a variation of three, 2-bar introduction loops (before the game starts), three, 8-bar main music loops (during gameplay), and three, 2-bar ending loops (when you die). The picture below shows you what my session looks like. 



I have my intro loops in blue, main loops in purple, and the ending loops in pinkish/red. 

I haven't reached out for feedback from my instructor, so this could be entirely wrong. However, it is my project and I do like how everything turned out. Stay tuned for a revision during this week. 

Lennon
Student
Bachelor of Science, Music Production
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